
Tips for Recording a Sound Effect Library
June 18, 2008
To create sound effects for a respectable sound effect library one needs an audio recorder of professional quality. A digital recorder the size of a small digital camera will run you between $150 and $400 and will give you the quality you need for sound effects worthy of purchase and licensing. Also, many new recorders run easily on battery power, come with an acceptable T shaped microphone, can store up to 4 gigs of info via a flash card, and utilize USB connection.
Be aware, however, that any device you use must record up to at least a 48k sample rate because video uses audio with a 48k sample rate, not 44.1k. Any 44.1k samples you have will have to be upconverted to be used in a video production and this process always runs the risk of audio damage. Because of these potential problems with lower quality files, 48k sound effects are generally valued more by video editors and thus command a higher sale price should you choose to sell your sounds online.
Two basic categories of sound effects to be recorded are “ambiences” and “hits.” Hits are single audio events like a burp, splash, or car horn. Ambiences are longer recordings generally between 30 seconds and 10 minutes that contain background sounds such as those found on city streets, in a hotel lobby, or a doctor’s office.
In creating a library it is most valuable to have many of both types as they are both used in sound design. You will find that ambiences are the easiest to obtain, as you merely have to go to a new location such as a supermarket or post office and just stand there and record. Hits need a little more forethought and preparation such as collecting the items you’d like to record or stalking the neighbor’s dog for that perfect dog bark.
The basics of recording a sound effect is literally as simple as hitting the record button. However, there are several tips to keep in mind in order to get the best recordings possible.
2. Record all of your sounds as “hot” as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.
2. Very loud sounds such as explosions or loud cheering requires that you purchase a 10dB pad which will allow you to record high volumes. This sort of pad lowers strong signals by 10dB and can be bought on the web for $20.
3. Try to keep background noises at a minimum but don’t be too obsessive over a “pure” recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the “perfect” recording environment.
4. Protect the microphone with a windscreen or simply keep your recorder out of the wind by using physical barriers such as trees, walls, or even your jacket, because wind hitting the microphone head will ruin your recording efforts. Sometimes wind noise can be cut out during editing with a high pass filter and cutting frequencies below 200-500 khz but for the most part wind will destroy your work.
5. Keep background music from loudspeakers or live performances out of your recordings. Your efforts will be compromised if you inadvertently include music in the background, such as the music played in a restaurant. This music is copyrighted and if it appears in your ambience recordings you will be violating copyright law.
The previous points, though simple, are mentioned to help the aspiring sound designer in the assembling of a valuable sound effect library. Articles that cover the editing, organizing, and promotion of these recordings will follow in the future.
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