
Advice on Recording Sound Effects for a Sound Effect Library
June 18, 2008
In order to record sound effects for a personal or professional sound effect library one first needs a quality recorder. Personally I’ve tried all sorts of pricey gear and microphones throughout my sonic adventures only to discover that a solid $150 to $400 handheld digital recorder no larger than an old-school cassette tape box suffices to create sounds good enough for placement in any Film, TV, and media project. In addition, these units run on battery power and the recorded files can be dragged onto your desktop via USB.
You must make sure that any recorder you purchase records up to at least a 48k sample rate .wav file because audio for video is prepared as 48k. Any 44.1k samples you have would work fine on a CD but for DVD usage they will have to be up-converted to 48k which can result in “aliases,” sort of sonic ghosts that compromise the quality of your recording. Also, 48k sound effects command a higher price on downloadable sites because their sound quality is simply better due to more samples per second of audio.
You will need to record two distinct types of sound effects: “ambiences” and “hits.” Short single sonic moments such as glass breaking, an explosion, or a light switch click are called hits. Longer recordings of background noises such as those found on a playground, at a train station, or in an airport are called ambiences.
Any quality sound effect library needs both types of sound effects so you should be intent on recording both types. Ambiences are the easiest to obtain because they require only being at a location, standing there, and recording. Hits, though, need more planning because you often need to do foley to get what you need or wait around at various locations for the right moment, such as visiting a new mother and her newborn in order to capture that perfect baby cry.
The basics of recording a sound effect is literally as simple as hitting the record button. However, there are several tips to keep in mind in order to get the best recordings possible.
1. When you record you want to have the loudest signal possible without clipping the microphone, called recording as “hot” as possible. If you notice a small red LED light lighting up during your recording then you need to pull back from the sound because your incoming signal is too loud. The goal is to avoid distortion but capture the strongest sound possible.
2. Purchase a 10dB pad that fits between your microphone and digital recorder will enable you to record sounds with high decibel levels, such as jet engines or weapons. The pad lowers the incoming signal by 10dB and can be found online for $20.
3. Try to keep background noises at a minimum but don’t be too obsessive over a “pure” recording because these background sounds can often afford surprising results such as an unexpected car honk, bird call or human noise. Remember that much of the background noise can be filtered out when editing your recordings and will slow yourself down being overly strict about the “perfect” recording environment.
4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.
5. Music from live performances and loudspeakers must remain out of your recordings. If you accidentally include such music in the background of your ambiences it will make your recordings useless. Selling and using sound effects with such music is a violation of copyright law since that music itself is copyrighted.
The previous points, though simple, are mentioned to help the aspiring sound designer in the assembling of a valuable sound effect library. Articles that cover the editing, organizing, and promotion of these recordings will follow in the future.
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